Small personal project inspired by Michael Pavlovich's ZBrush boot tutorial. The project was perfect to explore new techniques in modeling and baking of textures. Boots were sculpted in ZBrush with misc parts in zModeler. Low cage Re-topology with UV's in 3D Coat, baked maps in XNormal and Textured in Substance Painter. Final renders were generated in Marmoset Toolbag.